We're looking for a Senior Unity Generalist to act as Technical Lead on a 6-month contract to help us finish and ship our next puzzle game in Unity 6.
The game is built on the shapez 2 codebase, a large C# project with over 400k LoC across 100+ assemblies. A large part of the game already exists.
We’re looking for support in completing the final stretch: you will be working on whatever is between the current state of the game and its release, meaning UI, bugs, scene and art integration, as well as gameplay features.
You’ll join a small team of engineers, artists, and designers working on the project. You’ll work with the studio Lead of Engineering and help the project technical team get the game shipped on time.
Speed matters most right now, so we want someone who works fast with modern tools, AI-assisted coding included.
